When you combine might aura's damage boost for your revives and life tap's 50% life steal, your revives will always live through the whole three minutes. My favorite merc is the might merc from act 2. These guys can be your best friend later in the game if you make sure their level stays near yours. Resist the urge to say f*** it and leave him dead. They will die over and over and over again. These guys will frustrate the hell out of you at early levels. Now, one last peice is missing from the puzzle. Just cast amp damage, bone spirit until the first corpse hits the ground, then bust out ce and don't stop until you can't see the floor anymore. Again, a lot of mana is needed, but ce+amp damage=lots of dead enemies in no time. Bone/Poison skills to focus on are bone spirit and corpse explosion. Other summoning skills to boost are skeleton mastery (this also boosts revives hp and attack, thus it is highly worth it) and summon resist. That's plenty, you will rarely get more than 10 good revive enemies, a lot of the monsters you will fight will be worthless as revives. I have about 10 points in revives with the items i currently have. But to use them in numbers you need a LOT of mana. A lot of people probably stopped reading this now that I've mentioned mages, but they are always useful, if only for a ranged unit that deals elemental damage. Two very viable options are revives or mages. Now, along with your golem you will need other summons to keep enemies distracted. Most of the important curses require almost no mana, thus you can cast it multiple times to cover an area and save your skill points for other things. decripify is a necessity if you plan to do pvp, and confuse or terror are both nice ways of covering your ass on single player retreats if you get in over your head, but you should make sure not to put more than a few points into any curse. Three in particular: iron maiden, amp damage, and life tap. The skills that are really important are your curses, no question about it. Even so, I still would put about 3-5 points into fire (your items should be boosting all skills by 5 or more) for a backup and for fighting large numbers of fire based enemies (Arcane Sancutary). I prefer Iron Golems myself, because if you use an iron golem and amp damage, the golem's natural throns damage far exceeds that of IM. He is only a stepping stone to your real goals: Iron and Fire. IT SUCKS NOW! If you have the latest patch, do not bother with blood golem. Ok, this is sad, I am tired of reading all these strategies for necs, that were written before the IM/Blood Golem bug was fixed. My rogue has a gemmed/runed bow and a static circlet and does up to 258 damage per shot! Good luck in your own adventures.
DIABLO 2 RAISE SKELETON WITHOUT CORPSE MOD PLUS
Plus you can equip her with some bad-ass gemmed/runed bows that do some hefty damage. Also, Keep the rogue you hire in Act 1, she can't be beat! She is smart enough to run away from enemies and can shoot from a distance. I even like to send in a blood golem, cast iron maiden then start hurling rancid gas potions at the monsters as they stand in line for a shot at your golem which will kill them as soon as they touch him. Meanwhile, grab a missile weapon and shoot from a distance. With the simple blood golem/iron maiden combo, dying as a necro actually takes effort! The point is you aren't trying to kill enemies with your golem, you are trying to make them kill themselves by fighting with your golem while you cast iron maiden on them from afar. You only need to cast blood golem once, because with iron maiden each time the enemy tries to hurt your golem, they hurt themselves and the golem gets health for it (which means you get health for it). With upgraded iron maiden the monsters kill themselves just by looking at your blood golem. Use blood golem and iron maiden always! You don't need other golems even though they are stronger. That point will be better used to make advanced skills (like bone spirit) stronger. Don't waste a single skill point on something you won't use in later levels. Bottom line: If you are going to use your necro in nightmare or hell modes, you gotta think ahead. The monster level upgrades for each of the game play modes (nightmare, hell) makes this a ridiculous claim. I have read those other strategies and some of them make sense, but some just suck! You can't take advice from a level 20 something necro who claims they beat Diablo in Hell mode! It is impossible.
![diablo 2 raise skeleton without corpse mod diablo 2 raise skeleton without corpse mod](https://i.imgur.com/TU0X1Q5.png)
To all you wanna be necro's out there: For life beyond D2 normal mode, you gotta think ahead. in act 5 there are some great heads, but if you cant get one trade.
![diablo 2 raise skeleton without corpse mod diablo 2 raise skeleton without corpse mod](https://media.moddb.com/images/downloads/1/11/10727/hero0013wl.jpg)
Also use bone spear or spirit for a pimary attack.
![diablo 2 raise skeleton without corpse mod diablo 2 raise skeleton without corpse mod](https://www.blogtalkradio.com/api/image/resize/400x297/aHR0cHM6Ly9kYXNnN3h3bWxkaXg2LmNsb3VkZnJvbnQubmV0L2VwaXNvZGVzLzE2NzE5NF93RHR0cTE2Ty5qcGc/167194_wDttq16O.jpg)
this will heal u and you dont even have to fight! this is great against Diabl. If u like blood golems than use life trap in conjunction.